To gain an appreciation of the significance of technology; when and where it is used and how it benefits society. Recognising the growing importance of technology in the modern workplace.
Develop an understanding of computer use (Digital Literacy) across a range of devices, so that we can comfortably undertake everyday tasks choosing appropriate software. Learning how to efficiently use various input devices eg; keyboard and mouse.
To become creators not just consumers of digital content. Learn to find a greater appreciation of the work that goes into creating the content they consume on the internet. Being able to understand the creative process, then attempt to replicate content creators and designers.
Build our knowledge base whilst showing the real-life applications of coding. Giving a platform to build from and help discover aspects of computing we may not have known before.
Learn to troubleshoot technical problems both in software and hardware, allowing us to feel independent. To feel confident applying this knowledge to new applications using problem solving skills and experience with prior applications.
Understand how to navigate the digital landscape safely, identifying our digital footprints and knowing not all sources can be trusted. Being aware of how and when to report concerns both to trusted adults in my community and support services (eg. CEOP, ThinkUknow).
|Use(Digital Literacy)||Understand||Create||Evaluate (throughout)|
|To be able to choose appropriate software. To be able use a range of apps, programs or pieces of software that are designed to fulfil a particular purpose independently.||To understand how apps, programs or software work and be able to explain how. To understand the concept of algorithms (they only do what you tell it to). To understand how to stay safe in the digital landscape.||To create and manipulate programs using pre-existing software. To create common document file types; (eg. word, powerpoint, publisher)||Reflect on work created, by self or others, to identify logical (step-by-step) approach to creating. To aid problem solving by learning how to identify and alter areas to improve their own digital literacy.|
Although there is not a special strand for Computing within the EYFS framework, children regularly have access to Information Technology through accessing iPads, the interactive whiteboard, computers, keyboards, Bee-bots, microscopes, torches, CD players, talking tins and cameras.
Specific areas of learning are addressed when children are using technology:
Children’s access through direct teaching and in continuous provision allows them to show resilience and perseverance in the face of a challenge. The use of technology will allow children to try new activities and show independence, resilience and perseverance in the face of challenge.
The children will know and talk about the different factors that support health and wellbeing for example sensible amounts of screen time. The children will be able to explain rules, know right from wrong and try to behave accordingly.
Using technology, children will develop their small motor skills so they can use a range of tools competently, safely and confidently.
Expressive Arts and Design and Creating with Materials
Children will safely use and explore a variety of materias, tools and techniques, experimenting with colour, design, texture, form and function.